| Above | Heaven |
| Adrenaline | Achieved by flashing fangs before biting; anything to produce fear. A very addictive vampire drug. |
| Angelkiss | If an angel licks a mortal it leaves an indelible, itchy mark that acts as a beacon. An angelbite is deadly. |
| Angelophany | Visible or tangible manifestation of angels to human beings. |
| Apocrypha | Book of dubious authenticity. |
| Beneath | Hell. It is where the Sinistari reside. |
| Bewitched | Vampire who has achieved witch magic through the enslavement of a witch (and drinking the witch’s blood). Only a half dozen remaining ancients achieved it before the Protection. |
| Bloodborn | A vampire born of two vampire parents. |
| Blood Child | A vampire created by another vampire. |
| BloodSexMagic | Strength and magic are gained by the vampire when he/she has sex with and/or drinks blood from a witch. (Only a vampire with immunity to witches’ blood can do this, such as a phoenix.) |
| Blood Sport | Werewolves imprison vampires and starve them of blood and induce UV sickness. After some time, they pit two starving vampires to the death. Condemned by the Council. |
| Book of Shadows | beliefs, rituals, witchcraft laws/ethics, herbal and healing lore, incantations, chants, dances, spells, divination methods. Each witch makes his/her own book. |
| catoptromancy | mirror magic; can be used to draw soul out of a body |
| corpse light | a wandering soul that has not gone Above or Beneath, it is phosphorescent and sometimes called will-o'-the-wisp or witch fire |
| Daemonia | The demonic realm, usually locked.
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| Danse Macabre | After a vampire kills a victim, the nightmares of that victim die slowly in the vampire. Can take days and involve visions and actual experience of the nightmare. Will bring eventual madness if too many kills are made. |
| Death Cocktail | Witch’s blood |
| Demon | An incorporeal demon cannot manifest but takes over human's body or exists within that body. A corporeal demon can manifest as an entity. |
| Demon Arts Troupe | Circus/gymnastics traveling troop that features all paranormals. |
| Donor/Victim | Experience an orgasmic form of the swoon when bitten. Will forget the experience if the vampire enthralls them. Teeth marks will close up thanks to vampire’s saliva, yet a bruise will remain. Will only become a vampire if the vampire did not enthrall them, and they drink blood before next full moon. |
| Dream Walker | An incorporeal demon who can enter mortals' dreams, observe them, and sometimes participate in the dream. |
| Dust Freak | A vampire addicted to ichor. |
| Familiar | A cat-shifter who has nine lives. Does not remember one life to the next. Born in human form. |
| Fang Junkie | A mortal who seeks to be bitten.
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| Final Days | Angels fall to earth and smother mankind with their burning wings. |
| Fix | Witches can fix each other in gazes and touch their soul. |
| Flight | Witches who have mastered air magic can fly. Only bewitched vampires can fly (if their witch supplicant is an air master). |
| Half Breed | A paranormal with parents of different breeds. Most common: half vampire, half werewolf. Generally ostracized for impure blood, but are much stronger for they carry strengths of both breeds. Valued by Faery. |
| Halo | A circlet of ineffable metal substance that contains an angel's earthbound soul. Can be used as a weapon by its owner, or give hope when held in a mortal's hands. |
| Hawkes Associates | Founded by Rhys Hawkes in the 19th century, with offices in NY, FL, China, and four in Europe. The home office is in Paris. |
| hemodynamic lag | the time it takes for blood to redistribute in the body |
| Ichor | Faery blood. Sparkly and clear. First drink is addictive to vampires as meth. |
| Ichor Den | Where vampires go to get an ichor fix from live faeries, or prepared ichor. |
| Immortality | Vampires lives are extended hundreds of years. They gain power and length by creating new blood children. They will not live forever. Witches lost immortality following the Protection, and can only renew it with vampire blood. |
| Kin | New vampire (usually female) who must be patroned until fully blooded (5 - 10 years). |
| Longtooth | Witches’ derogatory term for a vampire. |
| Magic (forms of) | Blood, Earth, Air, Fire, Water |
| Moon Madness | The night of the full moon the werewolf shifts without volition. |
| necromancy | raising the dead |
| Ninth Void | Level of Above (Heaven) where Fallen were imprisoned after the Great Flood. |
| Patron | A vampire who provides constant blood source to a fledging vampire they have created (18th Century). |
| peller | a healer, diviner, breaker of spells, as in 'to expel' |
| persuasive exorcism | releasement; expelling a demon from a body without use of religion/holy objects or words |
| Phoenix | Vampire survivor of a witch’s blood attack, or resurrected from ash. Rumored indestructible. |
| Pseudepigrapha | Anonymous or pseudonymous writings. (Attributed to Enoch) |
| Reverie | Vampire can seduce and calm by matching the pace of their victim’s heartbeats with their own. |
| Shackling | a spell to shackle a witch's magic without taking it away. |
| Sigil | A mark exclusive to an angel, and also worn by his Muse. Appears brown (like henna), yet will glow blue when the Fallen is near Muse. |
| Sin Eater | A mortal who can eat the sins of the newly dead (or soon to die) so that soul may go to Heaven (Above). |
| Sinistari | A demon forged from an angel as it willfully Fell to earth. Forged and sent Beneath, it exists only to slay angels. It requires sin to survive, and is forbidden to love. |
| Slayer | Mortal vampire slayer |
| Soul Bringer | A psychopomp. Ferries dead souls to Above or Beneath. Can live for millennia. |
| Source | What witches call the unfortunate vampire used for their immortality ritual. Vampires refer to them as ‘ash’. |
| sticky soul | a living person who attracts corpse lights (souls that have not gone Above or Beneath) |
| Supplicant | A witch enslaved by a vampire. Very rarely is the witch in love with the vampire. Usually ends in the vampire’s accidental death, but more often, the witch is drained of her magic and immortality. |
| Swoon | The orgasmic results of drinking warm, human blood. The vampire is momentarily out of sorts as the blood rushes through their system, and is vulnerable to attack at this moment. |
| tasseomancy | practice of reading tea leaves/coffee grounds |
| The Council | Represents the paranormal nations with members from various breeds. Majority populated by vampires. |
| The Dark | All vampires, excluding those few who have gained witch magic. Called Dark Ones in previous centuries. |
| The Light | Witches who do not practice demon magic and generally practice earth magic. |
| The Order of the Stake | Mortal vampire slayers knighted by King (founder of the Order) who take vows: Live to Serve. Serve until death. Die fighting. The Order was established in 1594 by King Charles IX. |
| The Protection | A great spell performed by witches to end the war between vampires and witches and enslavement. The Protection makes their blood poisonous to vampires, at the sacrifice of the witches’ immortality.
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| The Shimmer | Vibrations vampires feel when they touch one another. The only way for one vampire to tell another vampire without seeing fangs or in the act of drinking blood. |
| The Sight | A rare power that enables the non-vampire viewer to see a vampire’s red, ashy aura. |
| Thrall | A vampire can persuade a victim to forget the bite/attack. Can be used to enthrall an entire room, but is difficult and the vampire must be focused. Difficult, if not impossible, to enthrall a paranormal. |
| Tribe | Vampire clan. Usually created by one or two leaders. They are bloodthirsty, powerful and have a gang mentality. Mostly found in America. Vampires can be recruited into a tribe, but are usually created to increase strength of tribe members. Their greatest enemy is the witch, yet the tribes have not yet organized to stalk and kill them. They pursue solo vampires to join tribes. Tribes include: Kila (Nikolaus Drake’s tribe), Veles (rumored dead vampires), Zmaj, Nava (older, unbaptized; Constantine led in 18th; Creed took over in 19th), Anakim (Antonio del Gado), Lilith (all female formed after they realized patronage was unnecessary in 18th century). |
| UnderCity | The main underground Unseelie city in Faery. |
| UV Sickness | Prolonged exposure to UV light creates these symptoms in vampire (usually victim of blood sport): extreme light sensitivity, stripped veins, scars that never heal, blown pupils, vomiting/nausea. |
| Vampire | To create, a mortal is bitten by a vampire, drained close to death, then drinks the vampire’s blood. If bitten, then abandoned, they must drink blood to make the change (will not be as powerful a vampire) or if they don’t drink blood before the next full moon, they can be free of the vampire’s curse and/or face madness. Must drink blood to survive. They are not dead. |
| Vampire Attributes |
- increased night vision
- enhanced senses
- heals rapidly (saliva is healing agent)
- blood sustains life; soulless blood gives no sustenance
- has the strength of ten men
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| Vampire Challenges |
- propensity to count and order things
- must be invited to enter a home but they can enter public places freely
- crosses and holy water only burn and eventually kill if vampire once believed and was baptized (fewer vampires over two centuries old were baptized, so the elders are quite fearless of the holy)
- sunlight slowly burns and makes them tired, can withstand a few minutes in the shade, must protect their eyes.
- the smell of garlic is repulsive
- wild roses have no effect unless planted by a witch
- wooden stakes will kill if heart bursts
- if touched by madness during transformation, can never be completely free of it
- witch’s blood is poison
- vampire can get pregnant by a werewolf; cannot impregnate a werewolf
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| warlock | a witch who has committed treason against the Light |
| Werewolf | A shifter who can change to wolf (animal shape) at will, and werewolf (man/beast shape) during full moon. Seeks sexual satisfaction during full moon and to mate. Silver can kill if enters the bloodstream. |
| witch mark | a birthmark most witches wear somewhere on their body in any shape or color |